Olivier Wervers

Creative Technology

About Me

I'm a creative programmer with a passion for themed entertainment. In particular I love entertaining people by using technology to create and enhance unique experiences. Making what would otherwise be static or virtual into truly dynamic and interactive treats.

    Software

  • Game Engines (Unity, Unreal)
  • Source Control (Perforce, Git)
  • Adobe (Ps, Pr, Af, Xd)
  • TouchDesigner

    Languages

  • Programming (C#, C++)
  • Web (HTML5, Node, PHP, SQL, SCSS)
  • Scripting (Lua, Python)

    Frameworks

  • Windows Forms and WPF
  • Web (React, Laravel)
  • OpenGL

    Technologies

  • VR (Vive (Pro), Oculus Rift/Quest)
  • Arduino
  • Show (Projection Mapping, DMX Lighting Control)

Projects

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Experience

2021 - now

Holovis · holovis.com
Software Solution Architect

Developing interactive experiences for theme parks and attractions.

2020 - 2021

Boldly-XR · boldly-xr.com
Immersive Experience Developer

Bringing extended reality technologies like AR and VR to everyone utilizing the latest web and smartphone capabilities.

2019 - 2020

Alterface Projects - Interactive Dark Rides · alterface.com
R&D Programmer Intern

Developing prototypes for cutting edge theme park attraction concepts from well-known clients.

2019 - 2021

OLLES - Leisure and Entertainment Software · olles.nl
Software Developer (Business Owner)

Working on "The Klokhuis Gamestudio", an online game creator for kids commissioned by the NTR (Dutch public broadcaster).

2017 - 2018

De Animatie Compagnie · goedesfeer.nl
Recreational Entertainment

Organising and hosting activities at Vacation Park "De Leistert". Like theater shows, game shows, sports and games.

2016

Wooden Plank Studios · woodenplankstudios.com
Game Programmer Intern

Developing a local multiplayer party game with a focus on taking the action outside of the game.


Education

2016 - 2020

Breda University of Applied Science · buas.nl
Cum Laude - HBO Bachelor Creative Media and Games Technologies

Project based learning with multi-disciplinary teams (programming, art, design and producers) ranging in size from 4 to 30 members. Both short (2 weeks) to long (academic year) projects. Focus on discovering specilization within the technical side of creative media and game technologies.

2014 - 2016

ROC A12 · a12.nl
MBO Level 4 Game Development

Learning about different methods of software development (Like Agile Scrum), and communicating the technicalities of a project through the means of documentation and diagrams. Working with C++, C#, web and mobile.