Developing interactive experiences for theme parks and attractions.
- Game Engines (Unity, Unreal)
- Source Control (Perforce, Git)
- Adobe (Ps, Pr, Af, Xd)
- TouchDesigner
Software
Creative Technology
I'm a creative programmer with a passion for themed entertainment. In particular I love entertaining people by using technology to create and enhance unique experiences. Making what would otherwise be static or virtual into truly dynamic and interactive treats.
Software
Languages
Frameworks
Technologies
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Developing interactive experiences for theme parks and attractions.
Bringing extended reality technologies like AR and VR to everyone utilizing the latest web and smartphone capabilities.
Developing prototypes for cutting edge theme park attraction concepts from well-known clients.
Working on "The Klokhuis Gamestudio", an online game creator for kids commissioned by the NTR (Dutch public broadcaster).
Organising and hosting activities at Vacation Park "De Leistert". Like theater shows, game shows, sports and games.
Developing a local multiplayer party game with a focus on taking the action outside of the game.
Project based learning with multi-disciplinary teams (programming, art, design and producers) ranging in size from 4 to 30 members. Both short (2 weeks) to long (academic year) projects. Focus on discovering specilization within the technical side of creative media and game technologies.
Learning about different methods of software development (Like Agile Scrum), and communicating the technicalities of a project through the means of documentation and diagrams. Working with C++, C#, web and mobile.